no escape devlog #2


hello! today i've got some exciting news to share. added a bit more to the environment to get a feel for how i want the room to develop over the course of the game. was also able to fix a game-breaking bug before it became too much of an issue, put in a custom font, so things are moving along quite well! my goal for the next update is to have the first two levels playable and a puzzle implemented or at least tested for functionality. there's still some of the story i'd like to polish up before moving much further along, so it'll be a busy week! for now, here's a sneak peak at the updated environment concept work

also, happy valentine's day! hope everyone is having a lovely one however they're celebrating :)


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